Motion Capture Lab Teaching Assistant
University of Utah
Vicon capture sessions, mocap cleanup, pipeline exports, and Python workflow tools.Technical animation / Unreal Engine
Technical Animator focused on motion-capture pipelines, procedural animation, rigging tools, and real-time character systems in Unreal Engine.
Current project Β· Motion Matching Movement System Β· WIP 2026Technical animation portfolio
Start with selected technical animation projects, then filter by motion, tools, realtime VFX, or environment art.
Showing 9 projects

Technical Artist / Niagara Systems Developer

Technical Animator
Technical Animator / Tools Developer

Rigger / Technical Animator





Technical Artist

Hello
I enjoy connecting animation, gameplay, and visual presentation. Using Maya and Unreal Engine, I work across motion, character systems, materials, and effects while continuing to explore the wider game-development process.
University of Utah
Vicon capture sessions, mocap cleanup, pipeline exports, and Python workflow tools.Tencent Games β TiMi Studio Group
Interactive vegetation, procedural Houdini tools, VAT workflows, and optimized Niagara effects.Original Force
Third-person shooting animation implementation with ALS and Lyra references in Unreal Engine.University of Utah
Graduate study in real-time production, technical art, and interactive systems.South-Central Minzu University
Animation, digital content creation, and foundational real-time pipelines.Get in touch