Technical animation / Unreal Engine

Hi, I'm Jinhui.
I build responsive real-time character systems.

Technical Animator focused on motion-capture pipelines, procedural animation, rigging tools, and real-time character systems in Unreal Engine.

Motion Matching movement system artworkCurrent project Β· Motion Matching Movement System Β· WIP 2026

Technical animation portfolio

Featured Work

Start with selected technical animation projects, then filter by motion, tools, realtime VFX, or environment art.

Showing 9 projects

Portrait of Jinhui Gu

Hello

Character animation, real-time interaction, and game experiences.

I enjoy connecting animation, gameplay, and visual presentation. Using Maya and Unreal Engine, I work across motion, character systems, materials, and effects while continuing to explore the wider game-development process.

Unreal EngineMotion MatchingViconMotion CaptureBlueprintControl RigAnimation SystemsMayaPythonRiggingNiagaraHoudiniVEXProceduralMaterialsSubstance DesignerSubstance Painter

Experience

Education and production practice.

Motion Capture Lab Teaching Assistant

University of Utah

Vicon capture sessions, mocap cleanup, pipeline exports, and Python workflow tools.

VFX / Technical Artist Intern

Tencent Games β€” TiMi Studio Group

Interactive vegetation, procedural Houdini tools, VAT workflows, and optimized Niagara effects.

Technical Animator Intern

Original Force

Third-person shooting animation implementation with ALS and Lyra references in Unreal Engine.

M.E.A.E., Entertainment Arts and Engineering

University of Utah

Graduate study in real-time production, technical art, and interactive systems.

B.A. in Animation

South-Central Minzu University

Animation, digital content creation, and foundational real-time pipelines.

Get in touch

Feel free to get in touch.