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2026 Β· Character Rigging / Animation

Creature Rigging & Animation

A character rigging study built with an Advanced Skeleton foundation, manual adaptation for nonstandard anatomy, and walk and attack animations used to validate the final rig.

Character model β€œηŽ„η”²δΌθž£ηœŸε›β€ by MagiConch7 β†— β€” Thank you for allowing me to develop and present the rig and animations using this original model.

Year
2026
Type
Character Rigging / Animation
Role
Rigger / Technical Animator

Overview

What I built and why.

I rigged MagiConch7's character model, β€œηŽ„η”²δΌθž£ηœŸε›,” for animation in Maya and Unreal Engine. I used Advanced Skeleton for the humanoid rig foundation, then manually adjusted joint placement, controls, and skin weights for the asymmetrical body and long segmented limb. I used the walk and attack animations to check deformation and adjust the rig.

Process gallery

Process & Details

Creature Rigging & Animation β€” Rig structure and custom appendage controls, image 1Creature Rigging & Animation β€” Rig structure and custom appendage controls, image 2

Full control rig and segmented appendage setup.

Creature Rigging & Animation β€” Skinning and deformation tests, image 1Creature Rigging & Animation β€” Skinning and deformation tests, image 2

Extreme poses used to check skin weights and joint deformation.

Creature Rigging & Animation β€” Joint stretch comparison, image 1

Original and extended states of the same appendage joint.

Tools

Technical stack.