Movement and action flow
GASP-based Motion Matching drives locomotion. Dodge, slide, ranged attack, and the three-hit combo enter and return to movement with consistent facing and Root Motion.
2026 Β· Realtime Character Movement System
A work-in-progress Unreal Engine character prototype combining Motion Matching locomotion, authored combat animation, and physics-driven interaction.
Overview
Built on GASP and Pose Search, the project connects responsive locomotion, dodge and slide actions, a self-produced three-hit combo, a transforming claw, and enemy grab interactions in one playable prototype.
Implementation
GASP-based Motion Matching drives locomotion. Dodge, slide, ranged attack, and the three-hit combo enter and return to movement with consistent facing and Root Motion.
I recorded the combo performance, generated markerless motion capture with QuickMagic, cleaned contacts and Root Motion in Maya, then retargeted and tested the clips in Unreal Engine.
Tools