System overview
A Blueprint-based procedural walking system that places feet from speed and environment traces, adapting to different characters with similar rigs.
2025 · Real-time Animation System
A Blueprint-based procedural walking system that places feet from speed and environment traces, adapting to different characters with similar rigs.

Overview
A Blueprint-based procedural walking system that places feet from speed and environment traces, adapting to different characters with similar rigs.
My responsibilities
Technical breakdown
A Blueprint-based procedural walking system that places feet from speed and environment traces, adapting to different characters with similar rigs.
Tools