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2026 Β· Character Rigging / Animation
Creature Rigging & Animation
A character rigging study built with an Advanced Skeleton foundation, manual adaptation for nonstandard anatomy, and walk and attack animations used to validate the final rig.
Character model βηη²δΌθ£ηεβ by MagiConch7 β β Thank you for allowing me to develop and present the rig and animations using this original model.
- Year
- 2026
- Type
- Character Rigging / Animation
- Role
- Rigger / Technical Animator
Overview
What I built and why.
I rigged MagiConch7's character model, βηη²δΌθ£ηε,β for animation in Maya and Unreal Engine. I used Advanced Skeleton for the humanoid rig foundation, then manually adjusted joint placement, controls, and skin weights for the asymmetrical body and long segmented limb. I used the walk and attack animations to check deformation and adjust the rig.
Tools
Technical stack.
- Maya
- Advanced Skeleton
- Unreal Engine
- Character Rigging
- Skinning
- Animation




